8 Percent IO2 - SDL resources_EN

o Basic knowledge of having a product or service with limited and necessary function. o Factual knowledge of the importance of developing a minimal viable product. o Factual knowledge of diffusing the minimal viable product to see the reaction of customers. How to use this training resource The Interactive Infographic consists of learning materials aimed to support potential entrepreneurs, innovative entrepreneurs, and employees who are trying to build their key competences in relation to Rapid Experimentation, to “interact” with relevant information and sources. The Interactive Infographic related to this competence includes educational videos, quizzes, digital breakouts and WebQuests that are embedded in an Infographic. The infographic is presented as a poster with QR codes that lead to the development of related skills such as: participating in an experiment to create a basic functioning product or experiment; educating peers on the importance of creating prototypes; discussing the prototyping process. Sources & references (https://elearning.8percent.eu/) Training resource title The development of Rapid Experimentationcompetence RE-II-03 Duration (min) 120 min Training resource type Interactive infographic Knowledge to be gained o Theoretical knowledge of the importance of having a culture of rapid experimentation within the business. o Factual knowledge of the in-company models that can be used to can facilitate prototyping and experimentation i.e., skunkworks How to use this training resource The Interactive Infographic consists of learning materials aimed to support potential entrepreneurs, innovative entrepreneurs, and employees who are trying to build their key competences in relation to Rapid Experimentation, to “interact” with relevant information and sources. The Interactive Infographic related to this competence includes educational videos, quizzes, digital breakouts and WebQuests that are embedded in an Infographic. The infographic is presented as a poster with QR codes that lead to the development of related skills such as: examining case studies of the skunkworks model; piloting skunkworks among peers or team members; examining the impact on the business of not using early prototypes. Sources & references (https://elearning.8percent.eu/) 51

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